


Some pre-rendered videos speed up and slow down randomly, but not all of them oddly.

The stuttering and framerate drops have greatly reduced to being at the same level as a real console, making the game playable with default settings now. Loading screens are invisible with it enabled though, but that is very minor since you see the loading bar anyway. There is slowdown and some stuttering here and there that seem to be ingame and not the emulator, but I had to have "skip efb access from cpu" on the whole time to avoid heavy stuttering. But most of these issues don't affect the actual gameplay and otherwise everything runs and plays perfectly.Also, most of the pre-recorded videoare very laggy and will speed up and slow down at random, but this has no impact on anything in the story or gameplay. Cutscene sound sometimes becomes out of sync and frames drop to about 45 FPS one area in New Jersey.Sometimes save states will break cutscenes and you can't progress, but if you use the emulator in game save battery everything works fine, this is also a problem in other games so it could be me. This game is 95% playable.Physics are very close to actual console version. Physics very accurate, able to pull off physics glitches from the original hardware. Skyboxes can flicker, also other seemingly random minor graphical glitches. Loading screens render as a bunch of giant square pixels instead of proper transitions (fixed by 4.0-4603). No gameplay issues, game freezes during credits.ĭrops to 30-40FPS or lower ingame but keeps 100%. It's the cutscenes, movies, and other transitions that give most of the problems. During regular gameplay everything is pretty much perfect. Cutscenes slow down to 50% or lower when there are a lot of characters on screen. Music slows down during main menu, audio pops and cuts out during cutscenes and is sometimes out of sync with video. Somewhat playable - map rendering issues, game runs at 50-75% speed. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Tony Hawk's Underground since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Needed for videos to play at the correct speed Only configuration options for the best compatibility where they deviate from defaults are listed. This can be avoided by enabling CPU Clock Override and setting it slightly above normal, around 115% however, this can cause reduced performance on weaker computers. Some pre-rendered videos in Tony Hawk's Underground will randomly play slowed down, and then fast forward to try and catch up to the lag. Using the widescreen hack with this title is not recommended. Tony Hawk's Underground has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto".
